One year of the End


Well, here we are. 

It's officially been a year since the original release of the end was published and testing started (and since this tiktok situation).  Saying this feels insane, since it doesn't seem that long ago, does it? But last year, when the original game was published and both myself and coder Lynn pushed through deadline after deadline, things were much different than they are now. Though, I can honestly say that "The End" has been in my head long before we actually realized it, and if I could, I would work on it 24/7. It has been a dream-project of mine for forever, and I'm eternally grateful for both Lynn and my studies to make it come to life. Also, I kind of miss sitting in cafés, just writing my thesis or drawing assets.

Still, there is hope! I've been working on a different project - but progress has been much slower, since I'm also working a fulltime job at this moment. I do not want to give up on it, though, because the matter of fact is: I miss creating and writing, both for games and in general. So I want to use this anniversary post to say that I have not stopped working on solo-dev-games, even if time is more limited.

(Also, if you haven't yet, check out the v02 of the game - it's attached!)

Thanks for sticking around.

Yours forever and always,
motheous 

Files

TheEnd_v02_windows.zip 190 MB
Apr 12, 2025
TheEnd_v2_web.zip Play in browser
Apr 12, 2025

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